cornel@vrvis.at
VRVis
Donau-City-Straße 1
1220 Vienna Austria

Daniel Cornel
Postdoc
Postdoc
short CV:
I received a BSc degree in Media Informatics from the Vienna University of Technology in 2011 and continued my studies with the Master program Visual Computing, which I completed in 2014 with a Master's thesis on stochastic sampling. During my studies, I specialized in real-time rendering with a focus on engine development for video games. I joined the Integrated Simulations group of the VRVis Research Center for Virtual Reality and Visualization in 2014 and am the lead rendering engine developer for Visdom. I completed my PhD on the topic of "Interactive Visualization of Simulation Data for Geospatial Decision Support" in 2020. research group:
Integrated Simulations research interests:
Interactive Visualization of Simulation Data for Geospatial Decision Support [.pdf] other interests:
Archaeology, flora and fauna (both virtual and real), video games, complexity theory, cryptanalysis
I received a BSc degree in Media Informatics from the Vienna University of Technology in 2011 and continued my studies with the Master program Visual Computing, which I completed in 2014 with a Master's thesis on stochastic sampling. During my studies, I specialized in real-time rendering with a focus on engine development for video games. I joined the Integrated Simulations group of the VRVis Research Center for Virtual Reality and Visualization in 2014 and am the lead rendering engine developer for Visdom. I completed my PhD on the topic of "Interactive Visualization of Simulation Data for Geospatial Decision Support" in 2020. research group:
Integrated Simulations research interests:
Interactive visualization, real-time rendering, water rendering, uncertainty visualization, GPU computing
PhD-thesis:Interactive Visualization of Simulation Data for Geospatial Decision Support [.pdf] other interests:
Archaeology, flora and fauna (both virtual and real), video games, complexity theory, cryptanalysis
publications:

Comparison of Fast Shallow-Water Schemes on Real-World Floods,
In Journal of Hydraulic Engineering, Volume 146, January 2020
[pdf link]

Current European Flood-Rich Period Exceptional Compared with Past 500 Years,
In Nature, 583, pages 560-566, 2020
[pdf link] [video]

Integrated Simulation and Visualization for Flood Management,
In Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks (SIGGRAPH ’20 Talks), 55, 2 pages, 2020
[pdf] [video]

Interactive Visualization of Flood and Heavy Rain Simulations,
In Computer Graphics Forum (Proceedings EuroVis 2019), 38(3), pages 25-39, 2019 Best Paper Award
[pdf] [video]

[poster]

Master of Disaster: Virtual-Reality Response Training in Disaster Management,
Proceedings of VRCAI 2019, the 17th International Conference on Virtual-Reality Continuum and Its Applications in Industry, Volume 49, pages 1-2, 2019
[pdf] [poster]

[pdf]

Fast cutaway visualization of sub-terrain tubular networks,
In Computers & Graphics, Volume 75, pages 25-35, 2018
[pdf]

[pdf]

[poster]

Kepler Shuffle for Real-World Flood Simulations on GPUs,
International Journal of High Performance Computing, 30(4), pages 379-395, 2016
[pdf] [video]

Composite Flow Maps,
In Computer Graphics Forum (Proceedings EuroVis 2016), 35(3), pages 461-470, 2016
[pdf] [video]

[poster]

Visualization of Object-Centered Vulnerability to Possible Flood Hazards,
In Computer Graphics Forum (Proceedings EuroVis 2015), 34(3), pages 331-341, 2015. Best Paper Award, 3rd place
[pdf] [video]

[poster]

Run Watchers: Automatic Simulation-Based Decision Support in Flood Management,
In IEEE Transactions on Visualization and Computer Graphics, 20(12), pages 1873-1882 (Proceedings IEEE VAST), 2014
[pdf] [video] [short video]