Donau-City-Straße 1
1220 Vienna Austria
Daniel Cornel
PhD Student
short CV:
I received a BSc degree in Media Informatics from the Vienna University of Technology in 2011 and continued my studies with the Master program Visual Computing, which I completed in 2014. During my studies, I specialized in real-time rendering with a focus on engine development for video games. I joined the Visualization group of the VRVis Research Center for Virtual Reality and Visualization in 2014.
research group:
research interests:
  • Real-Time Rendering
  • Vegetation Rendering
  • GPU Computing
other interests:
Flora and fauna (both virtual and real), video games, complexity theory, cryptanalysis, archaeology


Zsolt Horváth, Rui A.P. Perdigão, Jürgen Waser, Daniel Cornel, Artem Konev, Günter Blöschl
Kepler Shuffle for Real-World Flood Simulations on GPUs,
International Journal of High Performance Computing, 30(4), pages 379-395, 2016
[pdf] [video]
Daniel Cornel, Artem Konev, Bernhard Sadransky, Zsolt Horváth, Andrea Brambilla, Ivan Viola, Jürgen Waser
Composite Flow Maps,
In Computer Graphics Forum (Proceedings EuroVis 2016), 35(3), pages 461-470, 2016
[pdf] [video]
Daniel Cornel, Artem Konev, Bernhard Sadransky, Zsolt Horváth, Eduard Gröller, Jürgen Waser
Visualization of Object-Centered Vulnerability to Possible Flood Hazards,
In Computer Graphics Forum (Proceedings EuroVis 2015), 34(3), pages 331-341, 2015. Best Paper Award, 3rd place
[pdf] [video]
Artem Konev, Jürgen Waser, Bernhard Sadransky, Daniel Cornel, Rui A.P. Perdigão, Zsolt Horváth, M. Eduard Gröller
Run Watchers: Automatic Simulation-Based Decision Support in Flood Management,
In IEEE Transactions on Visualization and Computer Graphics, 20(12), pages 1873-1882 (Proceedings IEEE VAST), 2014.
[pdf] [video] [short video]